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Cool game! Being able to design your gun as a bullet factory is fun. If you expanded on this idea, I think you should try having the inside of your gun get damaged when the player gets hit. The player would have to design the gun to have parallel mechanisms so it is tougher.
Unfortunately, it gets too easy when you realize that resource transport lines can handle multiple types of resource at once:

I managed to get this score by taking advantage of a bug. If an enemy dies to multiple bullets in the same instant, they give more points than intended.
I had a fun time iterating on designs! (up until I discovered the cheap strategies.)